101 Easy-to-Do Magic Tricks by Bill Tarr PDF

By Bill Tarr

ISBN-10: 0486139859

ISBN-13: 9780486139852

Abundantly illustrated, easy-to-follow advisor indicates starting and veteran prestidigitators the right way to effectively practice over a hundred methods, together with The Inexhaustible Hat, The lower and Restored Turban, The chinese language jewelry, The emerging playing cards, metal via metal, arms That See and dozens of different striking feats — every one graded in keeping with difficulty.

A step by step advisor to acting one zero one magic methods utilizing simply on hand items as props.

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Extra resources for 101 Easy-to-Do Magic Tricks

Sample text

Info 30 Chapter 3 The Game Object and the Default Game Loop More things happen behind the scenes than you are probably aware of, however. Start with the first thing you see in the constructor, creating the GraphicsDeviceManager. graphics = new GraphicsDeviceManager(this); This one line of code starts a chain reaction of operations. This object implements IGraphicsDeviceService and IGraphicsDeviceManager. When you create the object, it takes the game parameter you’ve passed in (that is, the this parameter) and adds itself to the Services property of the game object.

Now is a good time to take a look at what is provided for you automatically and the other features available. What Is in a New Project? 0 Windows Game project. As a matter of fact, this isn’t even used on Windows Phone 7. cs. Notice first that the Game1 class that is created comes from the Game object provided by Game Studio. The initial starting project gives you everything you need to start creating a game. It has a spot for initialization, a spot to load the content your game needs, a spot to update the game state, and a spot to render everything.

DrawableGameComponent Now you can begin moving the code you used in your Game class to render your bouncing image to this component. Start by moving the three variables you added to the new BouncingImage class (texture, position, and velocity). You need to do just a few things to complete your bouncing image component. LoadContent(); } Finally, all you need now is to draw the image. You can create a new sprite batch for this component, but it isn’t necessary. If you remember back to earlier in this chapter, we talked about the Services property on the Game class.

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101 Easy-to-Do Magic Tricks by Bill Tarr

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