Jurg Nievergelt's Algorithms and Data Structures: With Applications to PDF

By Jurg Nievergelt

ISBN-10: 0134894286

ISBN-13: 9780134894287

In accordance with the authors' huge instructing of algorithms and knowledge buildings, this article goals to teach a pattern of the highbrow calls for required via a working laptop or computer technological know-how curriculum, and to provide concerns and result of lasting price, rules that might outlive the present new release of desktops. pattern workouts, many with recommendations, are integrated during the ebook.

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Additional info for Algorithms and Data Structures: With Applications to Graphics and Geometry

Example text

A recursive rule that defines the relative position of the primitives of different size. A picture primitive is surely best defined by a drawing, and the manner of composing primitives in space again calls for a pictorial representation, perhaps augmented by a verbal explanation. In this style we define the fractal 'Snowflake' by the following production rule, which we read as follows: A line segment, as shown on the left-hand side, must be replaced by a polyline, a chain of four shorter segments, as shown at the right-hand side (Fig.

Ignore the leaves (drop the squares in Figs. 4 and the branches leading into a square). Every node in the new tree now has either zero, one, or two children. The smallest tree (which consisted of a single leaf) now has no node at all; it is empty. For clarity's sake, the following examples use the terminology of nodes and leaves introduced in the defining grammar. In some instances we point out what happens under the interpretation that leaves are dropped. 4 RECURSIVE TREE TRAVERSAL Recursion is a powerful tool for programming divide-and-conquer algorithms in a straightforward manner.

For this reason we renounce formality and attempt to convey ideas in whatever notation suits our purpose of insightful explanation. Let us illustrate this philosophy with some examples. A Snowflake Fractal pictures are intuitively characterized by the requirement that any part of the picture, of any size, when sufficiently magnified, looks like the whole picture. Two pieces of information are required to define a specific fractal: 1. A picture primitive that serves as a building block: Many copies of this primitive, scaled to many different sizes, are composed to generate the picture.

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Algorithms and Data Structures: With Applications to Graphics and Geometry by Jurg Nievergelt

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